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B-53, Danvita House, Fourth Floor,
Off New Link Rd, Andheri West,
Mumbai, Maharashtra 400058

+91 76070 76010
+91 22-44506377

support@network.unrealedge.in

Master of Business Administration

Masters

Program Overview

The Master of  Virtual Production is an advanced postgraduate curriculum engineered to develop technically proficient and creatively agile professionals in the domains of real-time 3D content creation, virtual cinematography, and immersive storytelling. Built upon core principles of computer graphics, real-time rendering, and interactive media systems, this program leverages industry-standard platforms such as Unreal Engine to deliver hands-on, production-level competencies.

Through a balanced integration of cinematic theory, procedural workflows, and technical tooling, students will acquire domain expertise in end-to-end virtual production pipelines including previsualization, CG integration, real-time rendering, and LED-based on-set compositing. Emphasis is placed on multi-disciplinary team collaboration, modular content development, and interactive asset integration for broadcast, OTT, film, and gaming ecosystems.

Program Objectives

Upon successful completion, students will:

  • Achieve technical fluency in Unreal Engine, including its Blueprints scripting system and Sequencer cinematic tools.

  • Design and optimize real-time virtual production pipelines integrating LED wall rendering and green screen keying techniques.

  • Construct photorealistic and stylized virtual environments with adaptive lighting, materials, and shaders.

  • Implement multi-platform deployment strategies for immersive media experiences.

  • Leverage AI-assisted design tools and MetaHuman Creator for character and scene development.

  • Attain competencies mapped to NSQF standards, enabling vertical and lateral mobility across animation, gaming, and digital media sectors.

Course Structure

First Year
Semester 1
Cinematic Engineering Principles
Fundamentals of Cinematography: Camera optics, sensor technology, lens theory, and depth-of-field manipulation for narrative impact.
Digital Image and Video Editing: Non-linear editing systems, keyframing, masking, and compositing fundamentals.
3D Introduction: Coordinate systems, mesh topology, texturing pipelines, and keyframe-based animation.
Unreal Engine Foundations: Installation, level assembly, actor manipulation, and editor scripting.
First Year
Semester 2
Asset Integration and Set Construction
3D Modeling Fundamentals: High-poly and low-poly modeling, subdivision workflows, and retopology.
Texturing and Shader Networks: PBR workflows, material instancing, and UDIM-based texturing.
Rigging and MetaHuman Deployment: Skeleton hierarchy design, control rig setup, and character deployment via MetaHuman tools.
Level Design in Unreal: Environmental storytelling using modular assets, post-process volumes, and dynamic lighting systems.
Second Year
Semester 3
Interactive Media Production
Animation in Unreal: Real-time kinematics, Sequencer editing, and blendspace logic.
Blueprints Programming: Visual scripting with logic nodes, event dispatchers, and state machines.
CG Lighting: Three-point lighting theory, IES profiles, volumetric fog, and exposure control.
Niagara FX System: GPU and CPU particle emitters, module scripting, and system performance tuning.
Second Year
Semester 4
Post-Production and Hybrid Media Pipelines
Roto and Digital Paint: Matte creation, spline-based rotoscoping, and procedural paint workflows.
Camera Tracking and Match Move: Solving camera motion via point cloud reconstruction and integrating synthetic cameras.
Compositing and Color Grading: Multi-layered node compositing, LUT application, keying, and chromatic adjustments.
Virtual Production: On-set LED wall rendering pipelines, real-time previsualization, camera sync systems, and XR stages.

Experiential Learning & Industry Engagement

  • Internship Program: Summer-term immersion in virtual production studios or XR startups.

  • Live Capstone Projects: End-to-end production projects simulating industry workflows under studio conditions.

  • Professional Showreel Development: Curation of a personal portfolio with an emphasis on workflow documentation and technical annotations.

  • Collaborative Group Project: Full-stack production simulating industry departments (e.g., modeling, FX, compositing, technical direction).

Assessment Framework

  • Technical assignments, critical review essays, and peer-evaluated design reviews.

  • Module-end deliverables aligned with real-world production timelines.

  • Mid-semester and end-semester technical examinations.

  • Internship deliverables and supervisor evaluations.

  • Capstone project presentation and viva.

Career Trajectories

Graduates of this program are equipped for technically intensive and creative roles, including:

  • Virtual Production Artist

  • VP Visualization Specialist

  • VFX Supervisor

  • Previsualization Artist (Previz)

  • Unreal Engine Generalist

  • Virtual Art Director

  • Unreal Technical Director (TD)

  • XR Environment Designer

This program trains the next generation of real-time production experts, blending artistic sensibilities with advanced software engineering to shape the future of immersive storytelling and digital cinema.